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ROUGHS & CONCEPTS, LIGHTING IN BRYCE,

THE HAIR, THE DRESS, THE FIGURE, THE FINAL IMAGE

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The image in this tutorial was created using the following products from MetaCreations:

Bryce
Painter
Poser
Ray Dream Studio
KPT

 

Author Bio and Web Gallery

All images copyright Martin Murphy, 1999

 

 

 

Above: I wanted the wall in between the arches to curve and match the arc of the arches. Here you can see the Boolean operations used in Bryce to cut a large sphere. The effect isn't noticeable in the final image. Doh!

The Roughs
At left are four low resolution roughs done in Painter to work out ideas, colors and composition. I included these because sometimes it is interesting to see how an idea evolves.

Concepts
Every image needs a focal point. It keeps the viewer's eyes from roaming around an image looking for a momentary rest. An artist should try and create a visual path where the viewer's eyes can enter the image. Once they are "in" the image, the artist can use line and color to keep the viewer's gaze from flowing out of the image.

The basic concepts of foreground, middle, and background give the image a sense of depth and space.

Above are the objects in Bryce with no textures. It's a great way to play with composition without having to wait for for your computer to render textures.

The objects were created in various different software programs:

Ray Dream Studio: The urns, Trunks, Chair legs, Arches, Head piece

Bryce: The lighting, Floor, Curtain, Chair sides/back, Wall

Poser: The figure, Chair leg, head

Above is the terrain that was used for the curtain. It was airbrushed in Photoshop then imported into Bryce's Terrain Editor as a pict file. The pattern was an augmented Painter pattern mapped onto the terrain in the Material Editor. (Oops! This pattern isn't the one used in the illustration. The actual pattern was created in Illustrator. But you get the idea ;)

The brick floor was also a terrain. The color image was created in KPT 5 and opened in Painter where a brick effect was applied (Effects-Esoterica-Custom Tile). The same Custom Tile setting was applied to a solid gray image (of the same size) which was imported into Bryce for the Terrain Editor as a g2h map.

proceed to LIGHTING IN BRYCE


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