Lighting in Bryce
Lighting is a very important part of an image. Actually, with 3D
images, the AMBIENT light is a very important part of an image, whether
it is the ambient light in a scene or the ambient light of a texture.
Have you ever seen a 3D image where the shadows of an object appear
light gray or chalky and flat? This is the texture's ambient light setting
set brighter than it's original color. It flattens out the texture and
leaves it lifeless.
On the other hand, it shouldn't be black either, shadows need life to
them too.
With my 3D images, I try to brighten up the shadows with light, rather
than giving the texture a bright ambient setting in Bryce's Material
Editor. Not only does this give consistency to your shadows it reveals
subtleties in the objects shape as well.
Human skin is always a challenge. It's a challenge with paint and it's
a challenge with 3D images. Because skin is subtle, translucent and
has a slight shine, it tends to need a higher ambient setting than,
say, a rock which has almost none of those qualities.
In the Material Editor I give any skin texture a medium dark ambient
setting using the same color family as the main skin color. Then I use
very low intensity radial (and sometimes spot) lights placed low to
the ground to lighten up dark areas and give the shadows some life.
With the radial lights I disable cast shadows, which brighten up darker
areas without any unwanted shadows in the background.
This also gives the illusion of radiant light, or light which is rebounding
off of other objects in the scene and bouncing back at the original
object. A very realistic effect.
Above is a Poser
head with the sun as the light source (1). The same head with one white
spot light (2). The third head has a spot and a radial light to lighten
up the shadows (3). Now the head has colored lights (4).
The main spot is a warm color and the radial light is a cool color.
There is no direct, bright light on the central figure. Only soft radial/spot
lights were used to illuminate her body with the brighter lights used
as highlights from the back and side.
Above is a 3/4
view of the scene in Bryce. Look at the size of the curtain terrain
to the far left. I had to move it far away from the figure because the
spot light used to illuminate it was getting "swallowed" by the large
sphere used for the arch wall. The huge, flat spot on the floor is illuminating
the arches from below to add some drama.
In this top view
you can (almost) see all the lights. One radial light, five spots: front
(selected), over the figure, behind her shoulder (small, near the "M"),
large spot facing upwards for arch, large spot for curtain.
proceed to THE
HAIR